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In a study using multiple linear regression with anthropometric, motor coordination, and fitness variables to predict future playing minutes in young soccer players (Deprez et al., 2015), it was revealed that standing broad jump was the most determining measure. In our study, multiple linear regression was used to explore the influence of anthropometry, body composition, and maturity offset on playing time and matches as starter, with results explaining 35% of variation in playing time accrued, but only 12% of matches as starter. In both cases, lean mass and leg length/sitting height interaction were the significant and largest contributors in the models. Interestingly, a study comparing selected and non-selected youth soccer players revealed that fat percentage of selected players was lower than non-selected, thus more lean mass can be considered a determinant for specific cutoffs situations (Lago-Peñas et al., 2014). In fact, it seems that skinfolds may play a negative determining effect on the physical performance of young soccer players (Gil et al., 2014). Moreover, greater lean mass may also contribute to a greater availability to produce greater contractions and have better performance in power-related actions (e.g., jumping, sprinting) (Amonette et al., 2014). Therefore, body composition and anthropometry seem to play a determining role in playing time in youth soccer.




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This page provides detailed instructions for subscribers to download the source code for Unreal Engine (UE) from the Unreal Engine GitHub repository, and to get started working with the code.


You are not required to download the source code to work with Unreal Engine. If you'd rather simply download and install the binary version of Unreal, read our Installing Unreal Engine documentation to learn how to Get Unreal. However, you may find that having access to the source code can be extremely valuable for you and your project. For example:


If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties...' and 'Unblock' before decompressing it. Third-party zip utilities don't normally do this.


All desktop editions of Visual Studio can build UE, including Visual Studio Community, which is free for small teams and individual developers.Refer to the Setting Up Visual Studio page to ensure that you have downloaded all of the necessary VS components for working with UE.


This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows, a warning from SmartScreen may appear. Click More info, then Run anyway to continue.


If you downloaded the source as a .zip file, you may see a warning about it being from an unidentified developer (because .zip files on GitHub aren't digitally signed).To work around it, right-click on Setup.command, select Open, then click the Open button.


This page shows Licensees how to download and build Unreal Engine from our source code repository on GitHub. If you'd like to download the binary version of Unreal Engine, read our Installing Unreal Engine documentation to learn how to Get Unreal.


Depending on the platform, additional documentation or guidance may be available in the Unreal Developer Network support site, or as a downloadable archive in the section of the Unreal Engine Forums that is dedicated to your platform. 041b061a72


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